We recommend using X-input if it's possible on your PC. If it's not, and your controller isn't working, try mapping the controller with the SDL tool listed at the bottom of this page. See our article here about the PS4 controller. ViGEm is a driver, more often than not, drivers require a reboot in Windows.
If things are not working, please ask the person hosting to reboot their PC. This means that the controllers are considered a mouse and keyboard.
You should disable this setting in Steam Big Picture Mode. The controller your using will then act like a controller. You can also avoid this by not entering Steam Big Picture Mode on the host. For a step-by-step guide to turn this off click here. Head to HTML5 Gamepad to confirm that your controller buttons are being registered and that the controller is in x-input mode. Parsec only works with x-input controllers.
CHECK TO MAKE SURE THE CONTROLLER DRIVERS ARE INSTALLED ON HOST
Install the drivers for your controller - Macs only recognize Direct Input controllers. A game can support up to eight local controllers per client. GamepadEnabled property. Gamepad1 but if your game supports local multiplayer, you should confirm this. Gamepad1 through Enum.
ContextActionService is especially useful for binding controls to both gamepads and other input sources. Most gamepads also support analog controls. This is useful if you need to detect gamepad input when a non-controller event occurs. This helps players immediately feel familiar and comfortable with your control scheme.
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Here are some suggested practices when implementing gamepad controls:. In RetroPie, the libretro emulator cores are identified with a lr- in front of their name. For example, lr-snes9x is the libretro core of the SNES emulator called snes9x RetroArch and libretro provide ability to configure controllers once for many emulators instead of having to configure each emulator individually. However, RetroArch also provides the freedom to configure specific emulators individually and even individual games differently if the user wants.
Custom Controller Configuration
This allows a specific setting or button mapping for a certain console or even just for a certain game. For emulators which are not libretro cores, there are emulator-specific configurations under the respective system's wiki page. When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls. RetroArch controls map real-world controller buttons to a virtual controller called a "RetroPad". A RetroPad does not exist in real life, it's a concept only within RetroArch.
You don't have to map all of the RetroPad buttons to a real world button.
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If your real controller has less buttons than a DualShock, then the virtual RetroPad also has less buttons, that's perfectly fine. As RetroArch starts an emulator core, it maps the RetroPad configuration to the emulated system's original controls. The mapping for many consoles is represented by the pictures below and on each system's wiki page.
If you wish, you can reconfigure this control mapping, either for all RetroArch, for a specific system, or even for a specific ROM. RetroArch controls have been integrated into EmulationStation and will be the first thing you see when you boot from the RetroPie SD image the first time. You can also access it from the start menu within EmulationStation under the Configure Input option. Your joypad is automagically configured for libretro RetroArch emulators when you configure your controller in EmulationStation.
You'll know if your controller has been automagically configured if you see a flash of yellow text on the bottom of the screen with your gamepad ID when you start a game.